AI Insights · Timothy · October 2024
Top 5 iOS Fish Games in Europe Q3 2024 Performance
Discover the performance trends of the top 5 fish games on iOS in Europe during Q3 2024. From revenue to downloads and active users, explore the latest data from Sensor Tower.
In the third quarter of 2024, the top fish games on iOS in Europe showcased varied performance trends in downloads, revenue, and active users. Here's a closer look at how each of these games fared during this period.
Fishdom by Playrix saw its weekly revenue peak at approximately $1.1M towards the end of July and maintained a strong performance throughout the quarter with figures hovering around the $1M mark. Weekly downloads were notably high, starting at 149K and peaking at 175K in late July, before stabilizing around 110K by the end of September. The game consistently engaged a large user base, with weekly active users fluctuating between 558K and 640K.
Hungry Shark Evolution from Ubisoft experienced a steady increase in weekly downloads early in the quarter, reaching a high of 56K in early August. Revenue remained relatively stable, peaking at $17.4K in the same period. The game maintained a robust weekly active user count, exceeding 190K in early August before gradually settling at around 133K by the end of September.
Aquarium Land - Fishbowl World by HOMA GAMES showed a spike in downloads in late July, reaching 42K, before stabilizing between 16K and 25K. Despite a modest weekly revenue, peaking at $2.9K, the game managed to sustain a healthy active user base, peaking at 165K in late July and closing the quarter with approximately 131K active users.
Hungry Shark World, another offering from Ubisoft, demonstrated consistent weekly downloads, ranging from 20K to 26K, with a notable dip to 14K in early September. Revenue figures varied slightly, peaking at $11.8K in early July. Weekly active users remained strong, peaking at 283K and maintaining over 240K throughout the quarter.
Lastly, Fish Eater.io by MOBIBRAIN TECHNOLOGY PTE. LTD. saw its highest downloads in mid-July with 13K, before declining to below 4K by the end of September. Revenue was modest, with a peak of $256 in mid-July. Weekly active users started at 22K, with a peak of 31K in late July, and gradually decreased to 18K by the quarter's end.
These insights are sourced from Sensor Tower, where more detailed analytics are available for those interested in app performance trends.